Gain Access
6,600 il and level 70
Guild run composition incl max newbies
Ok so hopefully we have all been here hundreds of times, but for those who have not sit back and relax we gotcha!
1 Tank – Palladin or GF
1 Healer (Optional) – Palladin or DC
3-4 DPS - CW, TR, GWF, SW, DPS Cleric and DPS Palladin or GF
Tactics/Game Play
1. The first starting area requires trash mobs of enemies to be defeated “Wardens” to allow the first boss door to open.
2. First Boss: Drake Rider
Tank and DPS stack on the boss while ranged support stand on the edge of the battle.
At 50% health the rider unmounts the Drake and now you are fighting two enemies.
Watch the Drake for it’s 360 degree AoE tail spins.
They Fall relatively quickly and you jump down to carry on.
3. Second Boss: Scorpions
Twin Scorpions, there are two ways to go about this.
One being to stack the tank and DPS on both scorpions
Second is to agro one of the scorpions to the rear of the room while the other is being handled.
The second is more so for lower geared groups.
By now we should be dominantly using option one.
4. Final Boss: Lostmauth
This can be a very easy fight when you watch the ground, be aware that red means bad. There are AoE striking everywhere, lava rising on the floor, dragons breath, wing flaps, tail swipes and invisible falling rocks.
At 50% health Lostmauth flies away and the floor minus the very center tile surrounds with lava.
This center tile will also have rocks dropped on it so please be aware and move when a red AoE is targeted on you.
Upon his return the fight speeds up, more frequent AoE and the added single target eye lasers.
Nuke this broken ass lizard and move on.
5. Key Notes: Practice jumping, hit stuff with sharp things, breeze though this dungeon like the bathroom line at a back alley taco bar.