Gain Access
10,600 il and level 70
Group Composition
1 Tank – GF or Paladin
1 Healer – Paladin or DC
3 DPS - CW, TR, GWF, SW, DPS Clerics and DPS GF’s/Paladins
Tactics/Game Play
*The text explanations are mostly from from a preview posting from Sharpedge@thefabricant and questions that Asterdahl, a Cryptic Developer, answered *
The first boss: Kabul
1) If you chained to someone else, kill an add so a lava ball appears and melt the chain with the ball. 2) If you chained to a ball, make the ball collide with the boss to break his invulnerability. 3) When the entire party is chained, kill the adds and melt the balls. 4) When the boss says perish in flames/other stuff, lava appears on either the outer or inner ring of the arena, depending on where the boss is. 5) The boss has a chain pull/anvil combo that hits for ~180k damage.
6) Almost all of the bosses attacks can be dodged
The second boss:Giant Nothic Stone-Eye
1) AoE Cone attack that has a small safe spot next to the boss. Can be dodged. 2) AoE knock back with a pulsing red circle. Whenever the boss does the jump attack, you want to stand inside the red circle on the side of the circle with the most space to the edge, otherwise you get will get pushed off into the pit. 3) Petrify ability, you must face away to not be stunned. The stun cannot be prevented by CC immunities (and CC reductions have no effect). If someone is stunned the boss grows in size and if nobody is stunned he shrinks+does not do the AoE knock back? 4) AoE ground slam that throws everyone up in the air, can be dodged.
The last boss: Nostura
1) She has a petrify ability like the 2nd boss, face away to avoid, she says, "be still!" as a telegraph. 2) When the laser portals appear stand close between 2 of them to prevent being hit by any of them. 3) When the tentacles spawn, you are supposed to kill the all tentacles and then the characters (generally only the dps characters) enter the yellow gates and kill the planar tears in the rifts.
Notes:
a) The DoT is called “Rampant Curse” and removed by getting petrified.
b) Sometimes the Nostura says: “you have doomed yourselves”. To prevent (Planer Prominence (quoting Asterdahl):
The huge portal over the arena features prominently in the story of the dungeon, Nostura is trying to force open a portal to the Far Realm and channeling her energy into that, when it finally collapses because you have interrupted her concentration enough, that's when Planar Prominence occurs.
Normally this happens at a certain percentage of her life and is supposed to be avoidable via the steps indicated in response to your first question. However, this happens early when Nostura uses Feywalk and you send your party through to the Feywild but simply DPS her and ignore the mechanic of forcing her back to The Material Plane. Although she has health regeneration when in the Feywild, it is possible to overcome that regen with sufficient DPS and interrupt her concentration to the point where the portal collapses early.
You must push her life down by a significant percentage (around 20%) from the time that she begins using Feywalk for the portal to collapse early, so this should not be something that occurs accidentally if for instance she is hit by stray AoEs or being fought by the tank as the DPS focus on the planar tear mechanic.